The Say My Name Skyrim mod works thanks to xVASynth v2, a free AI-based app also created by Dan Ruta that creates new voice lines using neural speech synthesis. Here’s what you need to do to make it work. There are some limitations to this Skyrim mod, such as subtitles remaining untouched and voice lines only covering the vanilla game. Still, you can check it out in the example footage below where NPCs seamlessly pronounce the name of Todd Howard himself. sk_femaledarkelf sk_femaleeventoned sk_femalenord sk_femalesultry sk_femaleyoungeager sk_femalecondescending sk_frea sk_femaleorc sk_malebrute sk_maleorc sk_maleyoungeager sk_malenord sk_maleargonian sk_maledarkelfcynical sk_maleeventoned sk_malekhajiit sk_maledarkelf sk_maledrunk sk_maleeventonedaccented sk_malecommander sk_maleguard sk_delphine sk_maleoldgrumpy sk_galmar sk_ulfric sk_kodlakwhitemane sk_arngeir sk_esbern sk_tulius Step 2. (Optional) If you want to distribute files to others, install the .lip/.fuz plugin for xVASynth, which will also generate the .lip and .fuz files for you. Make sure the .lip format is set to Skyrim, in the app settings, once you enable it Step 3. Download the batch file from this page, and open it in a text editor such as Sublime Text, or Notepad (not Excel). Do a Find+Replace of “___” with whatever name you want the NPCs to speak out. Step 4. (Optional) If your name has strange or unusual pronunciation, you can tell xVASynth exactly how you want it to pronounce it in the generated lines, by adding the pronunciation in the ARPAbet menu. I’d recommend you do this anyway, just to make sure it’s always pronounced the same (correct) way. REMEMBER: You need v2.0 models for this, so make sure you’ve got the latest voices. Note, you need v2.1.1+ of xVASynth to use ARPAbet for names with _ underscores. Step 5. With Hz set to 44100 in the xVASynth audio settings, drag+drop the batch file into the batch menu in xVASynth, and start. Step 6. Once the files have finished generating (located in <xVASynth.exe>/resources/app/batch/say_my_name), copy the Data folder into your game folder (or install via Vortex)

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