Here’s a bit more information about Crossfire: Legion 1.0… “There is no denying that we did start [Crossfire: Legion Early Access] on the wrong foot. The original meta-progression system - involving soft currency to unlock units and commanders in a confusingly presented “store” - not only had some players fear we might introduce micro-transactions for gameplay-affecting items. It also went against the immediacy of experience that has kept players coming back to classic games. Content was also a bit of a weak point in the early days, with players clearly looking for something meatier to chew on. We took those lessons at heart - ditching the progression system, doubling down on adding content through Early Access, introducing countless balance tweaks etc. The game has come a long way with now plenty of game modes, maps, units - and a map-making tool - which we hope can live up to the generous content offering of the classic RTS of yore.” Release Content
66 total units 9 commanders each with 2 distinct abilities Campaign Acts I - IV, 15 missions in total. Modes and maps 5 PvP and PvE Classic Skirmish maps: Predator (3vs3), Mountainside(1vs1), Typhoon(2v2), Frostbite (1v1), Labyrinth (3v3) 7 PvP and PvE Payload mode maps: Tongren Facility (3v3), Snowbase (2v2), Refinery (3v3), Badland (2v2), Blacksite (3v3), Domination(3v3), Railyard (2v2) Co-op Defense v AI mode: Operation Thunderstrike Co-op Attack vs AI mode: Operation Northside Arcade Mode: Brawl and Battlelines Map Maker Tools
Crossfire: Legion 1.0 launches on PC on December 8, which coincides with a free weekend that will run until December 11.